
Name, postal address, email address, and several questions.)
For viewing and checking certain properties of your model (with proper setup explained later) without having to load it in-game.Īutodesk Softimage Mod Tool v7.5 (32-bit) (Mod Tool). Find on your computer: " C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin\hlmv.exe". For packaging model files into a VPK file that a user can place in his L4D2 addon folder to see custom model in-game. Find on your computer: " C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin\vpk.exe". For testing addons (such as a custom survivor model) in L4D2. Probably need this to use some tools listed further down. For 64-bit systems, wherever " C:\Programįiles" is used, you will probably need to use " C:\Program Files (x86)".
Note that the instructions are for 32-bit Vista. Program, but the tutorial I based this one on explained how to use 3ds ForĮxample, I use Autodesk Softimage Mod Tool because it is a free This tutorial shows my way of converting it is not the only way.
11.4 Convert FBX File To Valve's Weightmap FileĬustom L4D2 Character Step By Step or Custom L4D2 Character (same tutorial, different websites). 11.1 Extract model files from L4D2 pak file. 11 Extract the Weightmap for Each L4D2 Survivor. 9 Import the Model into 3D Editing Tool. 7.2 Get a Model from a Source Engine Game. 7.1 Create a Model from Scratch Using 3D Modelling Program. Check out the newer tutorial: Modding a Left 4 Dead 2 Survivor) As bookeater mentioned, actually baking the bone movements without IK would require python in this case. Getting the armature to work with the ragdoll physics does depend on having IK constraints, which might not be usable in the environment you’re in. I’m not entirely sure that this method will work for what you’re doing.
Actually, that stuff is more likely covered in my previous book. That’s just a matter of rigging and skinning. So if it is like that, without mesh, then it’s not a solution.
However, if you did have to shift from ragdoll physics to regular animation within a single shot, it would be possible to set up an armature capable of doing that.įor more detail, of course, you know where to look… The easiest thing would be to make a special ragdoll armature for use only in the shot you need it. So, for example, doing this effect on an already set up rig like Mancandy would require a lot of tweaking of Mancandy to get the IK chains in place. The armature needs to be somewhat specially designed to have length-1 IK chains for all the bones that need to be controlled by the ragdoll, which are targeted to empties parented to the rigid bodies. You start with a rag doll built of cube objects linked with hinges (there are a number of rigid body ragdoll examples available on the Bullet website). The method I use seems to be basically the same as what bookeater suggests. IMO Tony could share that part of the book for free